Solar System Simulator

Project Type: Personal Project
Frameworks Used: Unity (DOTS, Burst, Jobs)
Languages Used: C#
Roles: Developer
Teaser

About

A real-time solar system simulation built with Unity's Data-Oriented Technology Stack. Architected for 100,000+ asteroids in the asteroid belt using cache-friendly ECS layouts and Burst-compiled parallel jobs, with Keplerian orbital mechanics and a floating-origin system to handle solar-system-scale distances without precision loss.

Roles

Developer

As the only developer, I'm responsible for the making of everything.

Source Code