| Project Type: | Personal Project |
| Frameworks Used: | Unity (DOTS, Burst, Jobs) |
| Languages Used: | C# |
| Roles: | Developer |
A real-time solar system simulation built with Unity's Data-Oriented Technology Stack. Architected for 100,000+ asteroids in the asteroid belt using cache-friendly ECS layouts and Burst-compiled parallel jobs, with Keplerian orbital mechanics and a floating-origin system to handle solar-system-scale distances without precision loss.
As the only developer, I'm responsible for the making of everything.